11 roles sélectionnés
Supercrew
Shérif
Gardien
Ingénieur
Temporel
Chasseur
Mystique
Esprit
Maire
Détective
Veilleur
Espion
Voyante
Appat
Mentaliste
Constructeur
Dictateur
Sentinelle
Partenaire
Justicier
Intru
Chef
Ange
Mercenaire
Imitateur
Vengeur
Survivant
Cupidon
Cultiste
Bouffon
Dévoreur
Criminel
Pyromane
Maudit
Superimpo
Assassin
Vecteur
Métamorphe
Brouilleur
Barghest
Fantome
Sorcier
Devin
Basilik
Esclave
Faucheur
Voyageur
Docteur
Temporel
(Timelord)
Crewmate
The Timelord can stop time for a short time.
Esprit
(Spirit)
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Maire
(Mayor)
Crewmate
During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.
Détective
(Detective)
Crewmate
The Detective can temporarily see other players' footprints.
Espion
(Spy)
Crewmate
The spy can increase its vision and see through obstacles once per turn.
Voyante
(Informant)
Crewmate
The Informant has the ability to know a player's side after completing a number of tasks.
Appat
(Bait)
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Imitateur
(Copycat)
Hybrid
The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.
Maudit
(Cursed)
Cursed
The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.
Vecteur
(Vector)
Impostor
The Vector can infect another player. He can blast that player after a while.
Fantome
(Ghost)
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.