Roles Challenger

11 roles sélectionnés

Tous les roles Effacer les roles

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Temporel

(Timelord)

team

The Timelord can stop time for a short time.

role

Esprit

(Spirit)

team

The Spirit cannot die during voting, unless its death ends the game.

role

Maire

(Mayor)

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

role

Détective

(Detective)

team

The Detective can temporarily see other players' footprints.

role

Espion

(Spy)

team

The spy can increase its vision and see through obstacles once per turn.

role

Voyante

(Informant)

team

The Informant has the ability to know a player's side after completing a number of tasks.

role

Appat

(Bait)

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Imitateur

(Copycat)

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Maudit

(Cursed)

team

The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.

role

Vecteur

(Vector)

team

The Vector can infect another player. He can blast that player after a while.

role

Fantome

(Ghost)

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.