Challenger Roles

11 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Timelord

team

The Timelord can stop time for a short time.

role

Hunter

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

role

Informant

team

The Informant has the ability to know a player's side after completing a number of tasks.

role

Bait

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Mentalist

team

The Mentalist can see the colors of the players on the admin table and the colors of the people during the votes.

role

Dictator

team

The Dictator can use his power to force players to vote at the next meeting.

role

Sentinel

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

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Jester

team

The Jester has no task. He wins the game if he is exiled during a meeting.

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Cursed

team

The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.

role

Scrambler

team

The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.

role

Ghost

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.