3 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Supercrew
Crewmate
The SuperCrew is a Crewmate who can choose a role among the available roles of his team that have not been distributed in the game.
Sheriff
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Guardian
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Engineer
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Timelord
Crewmate
The Timelord can stop time for a short time.
Hunter
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Mystic
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Spirit
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Mayor
Crewmate
During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.
Detective
Crewmate
The Detective can temporarily see other players' footprints.
Nightwatch
Crewmate
The Nightatch can temporarily improve his vision, even during a light sabotage.
Spy
Crewmate
The spy can increase its vision and see through obstacles once per turn.
Informant
Crewmate
The Informant has the ability to know a player's side after completing a number of tasks.
Bait
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Mentalist
Crewmate
The Mentalist can see the colors of the players on the admin table and the colors of the people during the votes.
Builder
Crewmate
The Builder can block up to 3 vents to make them unusable.
Dictator
Crewmate
The Dictator can use his power to force players to vote at the next meeting.
Sentinel
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Teammate
Crewmate
The Teammate is a crewmate role that is distributed to 2 players. They know who the other partner is.
Lawkeeper
Crewmate
The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.
Fake
Crewmate
The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.
Leader
Crewmate
The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.
Angel
Crewmate
When The Angel is killed and after a certain delay, he can use the "Judgment" ability which eliminates his executioner.
Mercenary
Hybrid
The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.
Copycat
Hybrid
The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.
Revenger
Hybrid
The Revenger can deactivate the abilities of others if he is killed, depending on the causes of his death he is on the side of the crewmate or the impostors.
Survivor
Neutre
The Survivor wins the game regardless of who wins on the sole condition that he remains alive.
Cupid
Love
The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.
Cultist
Culte
The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.
Jester
Jester
The Jester has no task. He wins the game if he is exiled during a meeting.
Eater
Eater
The Eater must eat a certain number of corpses to win the game.
Outlaw
Outlaw
The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.
Arsonist
Arsonist
The Arsonist must "Oil" the other players alive to win the game by burning them all.
Cursed
Cursed
The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.
Superimpo
Impostor
Assassin
Impostor
The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.
Vector
Impostor
The Vector can infect another player. He can blast that player after a while.
Morphling
Impostor
The Morphling can copy another player's appearance. If the copied player dies, the transformation is cancelled.
Scrambler
Impostor
The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.
Barghest
Impostor
The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.
Ghost
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.
Sorcerer
Impostor
The Sorcerer has several abilities. To use them, he must find randomly hidden runes on the map.
Guesser
Impostor
The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.
Basilisk
Impostor
The Basilisk can prevent a player from participating in a meeting (discussion and voting).
Slave
Slave
UNAVAILABLE (UPDATE 5.4.0)
Reaper
Unavailable
UNAVAILABLE (UPDATE 5.6.0)
Traveler
Unavailable
UNAVAILABLE (UPDATE 5.7.0)
Doctor
Unavailable
UNAVAILABLE (UPDATE 5.8.0)