9 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Guardian
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Mystic
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Spirit
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Mayor
Crewmate
During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.
Spy
Crewmate
The spy can increase its vision and see through obstacles once per turn.
Builder
Crewmate
The Builder can block up to 3 vents to make them unusable.
Lawkeeper
Crewmate
The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.
Assassin
Impostor
The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.
Barghest
Impostor
The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.