Challenger Roles

13 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Sheriff

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Guardian

team

The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Timelord

team

The Timelord can stop time for a short time.

role

Hunter

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

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Mayor

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

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Bait

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

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Sentinel

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Mercenary

team

The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.

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Cultist

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

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Jester

team

The Jester has no task. He wins the game if he is exiled during a meeting.

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Vector

team

The Vector can infect another player. He can blast that player after a while.

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Basilisk

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).