Roles Challenger

11 roles sélectionnés

Tous les roles Effacer les roles

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Shérif

(Sheriff)

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Gardien

(Guardian)

team

The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.

role

Ingénieur

(Engineer)

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Chasseur

(Hunter)

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

role

Mystique

(Mystic)

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Esprit

(Spirit)

team

The Spirit cannot die during voting, unless its death ends the game.

role

Appat

(Bait)

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Sentinelle

(Sentinel)

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Bouffon

(Jester)

team

The Jester has no task. He wins the game if he is exiled during a meeting.

role

Brouilleur

(Scrambler)

team

The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.

role

Fantome

(Ghost)

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.