11 roles sélectionnés
Supercrew
Shérif
Gardien
Ingénieur
Temporel
Chasseur
Mystique
Esprit
Maire
Détective
Veilleur
Espion
Voyante
Appat
Mentaliste
Constructeur
Dictateur
Sentinelle
Partenaire
Justicier
Intru
Chef
Ange
Mercenaire
Imitateur
Vengeur
Survivant
Cupidon
Cultiste
Bouffon
Dévoreur
Criminel
Pyromane
Maudit
Superimpo
Assassin
Vecteur
Métamorphe
Brouilleur
Barghest
Fantome
Sorcier
Devin
Basilik
Esclave
Faucheur
Voyageur
Docteur
Shérif
(Sheriff)
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Gardien
(Guardian)
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Ingénieur
(Engineer)
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Chasseur
(Hunter)
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Mystique
(Mystic)
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Esprit
(Spirit)
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Appat
(Bait)
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Sentinelle
(Sentinel)
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Bouffon
(Jester)
Jester
The Jester has no task. He wins the game if he is exiled during a meeting.
Brouilleur
(Scrambler)
Impostor
The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.
Fantome
(Ghost)
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.