Role Challenger

10 wybrane role

Wszystkie role Wyczyść role

Supercrew

Szeryf

Strażnik

Inżynier

Władca czasu

Łowca

Mistyk

Duch

Burmistrz

Detektyw

Nocny stróż

Szpieg

Informator

Przynęta

Mentalista

Budowniczy

Dyktator

Strażnik

Członek zespołu

Stróż prawa

Fałszywy

Lider

Anioł

Najemnik

Copycat

Rewanżysta

Ocalały

Kupidyn

Kultysta

Błazen

Pożeracz

Banita

Podpalacz

Przeklęty

Superimpo

Asasyn

Pogromca

Morphling

Scrambler

Barghest

Duch

Czarnoksiężnik

Zgadywacz

Bazyliszek

Niewolnik

Żniwiarz

Podróżnik

Doktor

role

Szeryf

(Sheriff)

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Strażnik

(Guardian)

team

The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.

role

Inżynier

(Engineer)

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Łowca

(Hunter)

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

role

Mistyk

(Mystic)

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Przynęta

(Bait)

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Dyktator

(Dictator)

team

The Dictator can use his power to force players to vote at the next meeting.

role

Strażnik

(Sentinel)

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Duch

(Ghost)

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.

role

Bazyliszek

(Basilisk)

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).