10 wybrane role
Supercrew
Szeryf
Strażnik
Inżynier
Władca czasu
Łowca
Mistyk
Duch
Burmistrz
Detektyw
Nocny stróż
Szpieg
Informator
Przynęta
Mentalista
Budowniczy
Dyktator
Strażnik
Członek zespołu
Stróż prawa
Fałszywy
Lider
Anioł
Najemnik
Copycat
Rewanżysta
Ocalały
Kupidyn
Kultysta
Błazen
Pożeracz
Banita
Podpalacz
Przeklęty
Superimpo
Asasyn
Pogromca
Morphling
Scrambler
Barghest
Duch
Czarnoksiężnik
Zgadywacz
Bazyliszek
Niewolnik
Żniwiarz
Podróżnik
Doktor
Szeryf
(Sheriff)
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Strażnik
(Guardian)
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Inżynier
(Engineer)
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Łowca
(Hunter)
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Mistyk
(Mystic)
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Przynęta
(Bait)
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Dyktator
(Dictator)
Crewmate
The Dictator can use his power to force players to vote at the next meeting.
Strażnik
(Sentinel)
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Duch
(Ghost)
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.
Bazyliszek
(Basilisk)
Impostor
The Basilisk can prevent a player from participating in a meeting (discussion and voting).