Challenger Roles

15 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Sheriff

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Timelord

team

The Timelord can stop time for a short time.

role

Detective

team

The Detective can temporarily see other players' footprints.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Builder

team

The Builder can block up to 3 vents to make them unusable.

role

Dictator

team

The Dictator can use his power to force players to vote at the next meeting.

role

Teammate

team

The Teammate is a crewmate role that is distributed to 2 players. They know who the other partner is.

role

Mercenary

team

The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.

role

Jester

team

The Jester has no task. He wins the game if he is exiled during a meeting.

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Eater

team

The Eater must eat a certain number of corpses to win the game.

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Assassin

team

The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.

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Vector

team

The Vector can infect another player. He can blast that player after a while.

role

Morphling

team

The Morphling can copy another player's appearance. If the copied player dies, the transformation is cancelled.