11 roles seleccionados
Supertripulación
Sheriff
Guardián
Ingeniero
Señor del tiempo
Cazador
Místico
Espíritu
Alcalde
Detective
Vigía nocturno
Espía
Informante
Cebo
Mentalista
Constructor
Dictador
Centinela
Compañero de equipo
Guardián de la ley
Falso
Líder
Ángel
Mercenario
Imitador
Vengador
Superviviente
Cupido
Sectario
Bufón
Devorador
Forajido
Pirómano
Maldito
Superimpo
Asesino
Vector
Morphling
Desordenador
Barghest
Fantasma
Hechicero
Adivino
Basilisco
Esclavo
Segador
Viajero
Doctor
Sheriff
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Ingeniero
(Engineer)
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Cazador
(Hunter)
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Místico
(Mystic)
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Espíritu
(Spirit)
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Alcalde
(Mayor)
Crewmate
During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.
Cebo
(Bait)
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Centinela
(Sentinel)
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Bufón
(Jester)
Jester
The Jester has no task. He wins the game if he is exiled during a meeting.
Barghest
Impostor
The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.
Basilisco
(Basilisk)
Impostor
The Basilisk can prevent a player from participating in a meeting (discussion and voting).