9 roles seleccionados
Crewmate
Impostor
Scientist
Ingeniero
Guardian angel
Tracker
Noisemaker
Shapeshifter
Phantom
Supertripulación
Sheriff
Guardián
Ingeniero
Señor del tiempo
Cazador
Místico
Espíritu
Alcalde
Detective
Vigía nocturno
Espía
Informante
Cebo
Mentalista
Constructor
Dictador
Centinela
Compañero de equipo
Guardián de la ley
Falso
Líder
Ángel
Mercenario
Imitador
Vengador
Superviviente
Cupido
Sectario
Bufón
Devorador
Forajido
Pirómano
Maldito
Superimpo
Asesino
Vector
Morphling
Desordenador
Barghest
Fantasma
Hechicero
Adivino
Basilisco
Esclavo
Segador
Viajero
Doctor
Sheriff
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Señor del tiempo
(Timelord)
Crewmate
The Timelord can stop time for a short time.
Espía
(Spy)
Crewmate
The spy can increase its vision and see through obstacles once per turn.
Cebo
(Bait)
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Centinela
(Sentinel)
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Sectario
(Cultist)
Culte
The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.
Forajido
(Outlaw)
Outlaw
The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.
Pirómano
(Arsonist)
Arsonist
The Arsonist must "Oil" the other players alive to win the game by burning them all.
Barghest
Impostor
The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.