Challenger Roles

7 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Sheriff

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Mayor

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

role

Detective

team

The Detective can temporarily see other players' footprints.

role

Nightwatch

team

The Nightatch can temporarily improve his vision, even during a light sabotage.

role

Survivor

team

The Survivor wins the game regardless of who wins on the sole condition that he remains alive.

role

Arsonist

team

The Arsonist must "Oil" the other players alive to win the game by burning them all.

role

Ghost

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.