Roles Challenger

9 roles sélectionnés

Tous les roles Effacer les roles

Équipier

Imposteur

Scientist

Ingénieur

Guardian angel

Tracker

Noisemaker

Shapeshifter

Phantom

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Shérif

(Sheriff)

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Ingénieur

(Engineer)

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Temporel

(Timelord)

team

The Timelord can stop time for a short time.

role

Maire

(Mayor)

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

role

Détective

(Detective)

team

The Detective can temporarily see other players' footprints.

role

Sentinelle

(Sentinel)

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Survivant

(Survivor)

team

The Survivor wins the game regardless of who wins on the sole condition that he remains alive.

role

Cultiste

(Cultist)

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Assassin

team

The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.