9 roles sélectionnés
Supercrew
Shérif
Gardien
Ingénieur
Temporel
Chasseur
Mystique
Esprit
Maire
Détective
Veilleur
Espion
Voyante
Appat
Mentaliste
Constructeur
Dictateur
Sentinelle
Partenaire
Justicier
Intru
Chef
Ange
Mercenaire
Imitateur
Vengeur
Survivant
Cupidon
Cultiste
Bouffon
Dévoreur
Criminel
Pyromane
Maudit
Superimpo
Assassin
Vecteur
Métamorphe
Brouilleur
Barghest
Fantome
Sorcier
Devin
Basilik
Esclave
Faucheur
Voyageur
Docteur
Shérif
(Sheriff)
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Ingénieur
(Engineer)
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Esprit
(Spirit)
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Voyante
(Informant)
Crewmate
The Informant has the ability to know a player's side after completing a number of tasks.
Dictateur
(Dictator)
Crewmate
The Dictator can use his power to force players to vote at the next meeting.
Bouffon
(Jester)
Jester
The Jester has no task. He wins the game if he is exiled during a meeting.
Dévoreur
(Eater)
Eater
The Eater must eat a certain number of corpses to win the game.
Vecteur
(Vector)
Impostor
The Vector can infect another player. He can blast that player after a while.
Devin
(Guesser)
Impostor
The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.