10 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Sheriff
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Engineer
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Mystic
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Bait
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Fake
Crewmate
The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.
Leader
Crewmate
The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.
Copycat
Hybrid
The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.
Cupid
Love
The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.
Assassin
Impostor
The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.
Basilisk
Impostor
The Basilisk can prevent a player from participating in a meeting (discussion and voting).