9 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Sheriff
Crewmate
The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.
Engineer
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Hunter
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Mayor
Crewmate
During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.
Detective
Crewmate
The Detective can temporarily see other players' footprints.
Mercenary
Hybrid
The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.
Cultist
Culte
The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.
Barghest
Impostor
The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.
Sorcerer
Impostor
The Sorcerer has several abilities. To use them, he must find randomly hidden runes on the map.