Roles Challenger

7 roles sélectionnés

Tous les roles Effacer les roles

Équipier

Imposteur

Scientist

Ingénieur

Guardian angel

Tracker

Noisemaker

Shapeshifter

Phantom

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Shérif

(Sheriff)

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Ingénieur

(Engineer)

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Détective

(Detective)

team

The Detective can temporarily see other players' footprints.

role

Espion

(Spy)

team

The spy can increase its vision and see through obstacles once per turn.

role

Imitateur

(Copycat)

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Cultiste

(Cultist)

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Métamorphe

(Morphling)

team

The Morphling can copy another player's appearance. If the copied player dies, the transformation is cancelled.