Challenger Roles

9 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Mystic

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Mayor

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

role

Informant

team

The Informant has the ability to know a player's side after completing a number of tasks.

role

Builder

team

The Builder can block up to 3 vents to make them unusable.

role

Sentinel

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Survivor

team

The Survivor wins the game regardless of who wins on the sole condition that he remains alive.

role

Cultist

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Outlaw

team

The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.

role

Sorcerer

team

The Sorcerer has several abilities. To use them, he must find randomly hidden runes on the map.