Challenger Roles

10 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Mystic

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Dictator

team

The Dictator can use his power to force players to vote at the next meeting.

role

Mercenary

team

The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.

role

Copycat

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Revenger

team

The Revenger can deactivate the abilities of others if he is killed, depending on the causes of his death he is on the side of the crewmate or the impostors.

role

Cultist

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Jester

team

The Jester has no task. He wins the game if he is exiled during a meeting.

role

Eater

team

The Eater must eat a certain number of corpses to win the game.

role

Arsonist

team

The Arsonist must "Oil" the other players alive to win the game by burning them all.

role

Barghest

team

The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.