Challenger Roles

11 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Mystic

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Detective

team

The Detective can temporarily see other players' footprints.

role

Nightwatch

team

The Nightatch can temporarily improve his vision, even during a light sabotage.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Informant

team

The Informant has the ability to know a player's side after completing a number of tasks.

role

Bait

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Fake

team

The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.

role

Copycat

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Cultist

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Ghost

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.

role

Sorcerer

team

The Sorcerer has several abilities. To use them, he must find randomly hidden runes on the map.