Challenger Roles

6 roles selected

All roles Clear roles

Crewmate

Impostor

Scientist

Engineer

Guardian angel

Tracker

Noisemaker

Shapeshifter

Phantom

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Hunter

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Mentalist

team

The Mentalist can see the colors of the players on the admin table and the colors of the people during the votes.

role

Leader

team

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

role

Outlaw

team

The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.

role

Basilisk

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).