8 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Hunter
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Sentinel
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Teammate
Crewmate
The Teammate is a crewmate role that is distributed to 2 players. They know who the other partner is.
Survivor
Neutre
The Survivor wins the game regardless of who wins on the sole condition that he remains alive.
Outlaw
Outlaw
The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.
Ghost
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.
Guesser
Impostor
The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.