Challenger Roles

10 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Sheriff

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Hunter

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

role

Mayor

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

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Nightwatch

team

The Nightatch can temporarily improve his vision, even during a light sabotage.

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Spy

team

The spy can increase its vision and see through obstacles once per turn.

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Builder

team

The Builder can block up to 3 vents to make them unusable.

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Lawkeeper

team

The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.

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Fake

team

The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.

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Scrambler

team

The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.

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Guesser

team

The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.