11 wybrane role
Supercrew
Szeryf
Strażnik
Inżynier
Władca czasu
Łowca
Mistyk
Duch
Burmistrz
Detektyw
Nocny stróż
Szpieg
Informator
Przynęta
Mentalista
Budowniczy
Dyktator
Strażnik
Członek zespołu
Stróż prawa
Fałszywy
Lider
Anioł
Najemnik
Copycat
Rewanżysta
Ocalały
Kupidyn
Kultysta
Błazen
Pożeracz
Banita
Podpalacz
Przeklęty
Superimpo
Asasyn
Pogromca
Morphling
Scrambler
Barghest
Duch
Czarnoksiężnik
Zgadywacz
Bazyliszek
Niewolnik
Żniwiarz
Podróżnik
Doktor
Strażnik
(Guardian)
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Łowca
(Hunter)
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Mistyk
(Mystic)
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Duch
(Spirit)
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Burmistrz
(Mayor)
Crewmate
During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.
Przynęta
(Bait)
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Dyktator
(Dictator)
Crewmate
The Dictator can use his power to force players to vote at the next meeting.
Strażnik
(Sentinel)
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Błazen
(Jester)
Jester
The Jester has no task. He wins the game if he is exiled during a meeting.
Asasyn
(Assassin)
Impostor
The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.
Duch
(Ghost)
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.