8 roles seleccionados
Crewmate
Impostor
Scientist
Ingeniero
Guardian angel
Tracker
Noisemaker
Shapeshifter
Phantom
Supertripulación
Sheriff
Guardián
Ingeniero
Señor del tiempo
Cazador
Místico
Espíritu
Alcalde
Detective
Vigía nocturno
Espía
Informante
Cebo
Mentalista
Constructor
Dictador
Centinela
Compañero de equipo
Guardián de la ley
Falso
Líder
Ángel
Mercenario
Imitador
Vengador
Superviviente
Cupido
Sectario
Bufón
Devorador
Forajido
Pirómano
Maldito
Superimpo
Asesino
Vector
Morphling
Desordenador
Barghest
Fantasma
Hechicero
Adivino
Basilisco
Esclavo
Segador
Viajero
Doctor
Guardián
(Guardian)
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Alcalde
(Mayor)
Crewmate
During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.
Espía
(Spy)
Crewmate
The spy can increase its vision and see through obstacles once per turn.
Informante
(Informant)
Crewmate
The Informant has the ability to know a player's side after completing a number of tasks.
Constructor
(Builder)
Crewmate
The Builder can block up to 3 vents to make them unusable.
Forajido
(Outlaw)
Outlaw
The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.
Pirómano
(Arsonist)
Arsonist
The Arsonist must "Oil" the other players alive to win the game by burning them all.
Asesino
(Assassin)
Impostor
The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.