10 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Guardian
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Engineer
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Hunter
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Mystic
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Spirit
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Builder
Crewmate
The Builder can block up to 3 vents to make them unusable.
Lawkeeper
Crewmate
The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.
Fake
Crewmate
The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.
Ghost
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.
Basilisk
Impostor
The Basilisk can prevent a player from participating in a meeting (discussion and voting).