Roles Challenger

13 roles sélectionnés

Tous les roles Effacer les roles

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Ingénieur

(Engineer)

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Chasseur

(Hunter)

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

role

Mystique

(Mystic)

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Détective

(Detective)

team

The Detective can temporarily see other players' footprints.

role

Veilleur

(Nightwatch)

team

The Nightatch can temporarily improve his vision, even during a light sabotage.

role

Appat

(Bait)

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Dictateur

(Dictator)

team

The Dictator can use his power to force players to vote at the next meeting.

role

Chef

(Leader)

team

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

role

Mercenaire

(Mercenary)

team

The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.

role

Cupidon

(Cupid)

team

The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.

role

Cultiste

(Cultist)

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Métamorphe

(Morphling)

team

The Morphling can copy another player's appearance. If the copied player dies, the transformation is cancelled.

role

Basilik

(Basilisk)

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).