Challenger Roles

8 roles selected

All roles Clear roles

Crewmate

Impostor

Scientist

Engineer

Guardian angel

Tracker

Noisemaker

Shapeshifter

Phantom

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Timelord

team

The Timelord can stop time for a short time.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Dictator

team

The Dictator can use his power to force players to vote at the next meeting.

role

Mercenary

team

The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.

role

Survivor

team

The Survivor wins the game regardless of who wins on the sole condition that he remains alive.

role

Cupid

team

The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.

role

Guesser

team

The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.