Challenger Roles

11 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Timelord

team

The Timelord can stop time for a short time.

role

Spirit

team

The Spirit cannot die during voting, unless its death ends the game.

role

Detective

team

The Detective can temporarily see other players' footprints.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Builder

team

The Builder can block up to 3 vents to make them unusable.

role

Dictator

team

The Dictator can use his power to force players to vote at the next meeting.

role

Lawkeeper

team

The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.

role

Jester

team

The Jester has no task. He wins the game if he is exiled during a meeting.

role

Ghost

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.