Challenger Roles

8 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Timelord

team

The Timelord can stop time for a short time.

role

Mystic

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Leader

team

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

role

Jester

team

The Jester has no task. He wins the game if he is exiled during a meeting.

role

Scrambler

team

The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.

role

Basilisk

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).