11 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Engineer
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Hunter
Crewmate
The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.
Mystic
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Nightwatch
Crewmate
The Nightatch can temporarily improve his vision, even during a light sabotage.
Bait
Crewmate
When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.
Dictator
Crewmate
The Dictator can use his power to force players to vote at the next meeting.
Leader
Crewmate
The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.
Copycat
Hybrid
The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.
Eater
Eater
The Eater must eat a certain number of corpses to win the game.
Vector
Impostor
The Vector can infect another player. He can blast that player after a while.
Guesser
Impostor
The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.