Challenger Roles

7 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Detective

team

The Detective can temporarily see other players' footprints.

role

Builder

team

The Builder can block up to 3 vents to make them unusable.

role

Sentinel

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Leader

team

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

role

Revenger

team

The Revenger can deactivate the abilities of others if he is killed, depending on the causes of his death he is on the side of the crewmate or the impostors.

role

Cursed

team

The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.

role

Basilisk

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).