9 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Spirit
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Mentalist
Crewmate
The Mentalist can see the colors of the players on the admin table and the colors of the people during the votes.
Builder
Crewmate
The Builder can block up to 3 vents to make them unusable.
Sentinel
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Lawkeeper
Crewmate
The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.
Cultist
Culte
The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.
Vector
Impostor
The Vector can infect another player. He can blast that player after a while.
Barghest
Impostor
The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.