Roles Challenger

9 roles sélectionnés

Tous les roles Effacer les roles

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Esprit

(Spirit)

team

The Spirit cannot die during voting, unless its death ends the game.

role

Maire

(Mayor)

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

role

Mentaliste

(Mentalist)

team

The Mentalist can see the colors of the players on the admin table and the colors of the people during the votes.

role

Dictateur

(Dictator)

team

The Dictator can use his power to force players to vote at the next meeting.

role

Sentinelle

(Sentinel)

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Cultiste

(Cultist)

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Bouffon

(Jester)

team

The Jester has no task. He wins the game if he is exiled during a meeting.

role

Fantome

(Ghost)

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.