9 roles sélectionnés
Supercrew
Shérif
Gardien
Ingénieur
Temporel
Chasseur
Mystique
Esprit
Maire
Détective
Veilleur
Espion
Voyante
Appat
Mentaliste
Constructeur
Dictateur
Sentinelle
Partenaire
Justicier
Intru
Chef
Ange
Mercenaire
Imitateur
Vengeur
Survivant
Cupidon
Cultiste
Bouffon
Dévoreur
Criminel
Pyromane
Maudit
Superimpo
Assassin
Vecteur
Métamorphe
Brouilleur
Barghest
Fantome
Sorcier
Devin
Basilik
Esclave
Faucheur
Voyageur
Docteur
Mystique
(Mystic)
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Esprit
(Spirit)
Crewmate
The Spirit cannot die during voting, unless its death ends the game.
Espion
(Spy)
Crewmate
The spy can increase its vision and see through obstacles once per turn.
Constructeur
(Builder)
Crewmate
The Builder can block up to 3 vents to make them unusable.
Dictateur
(Dictator)
Crewmate
The Dictator can use his power to force players to vote at the next meeting.
Criminel
(Outlaw)
Outlaw
The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.
Brouilleur
(Scrambler)
Impostor
The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.