Roles Challenger

7 roles sélectionnés

Tous les roles Effacer les roles

Équipier

Imposteur

Scientist

Ingénieur

Guardian angel

Tracker

Noisemaker

Shapeshifter

Phantom

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Mystique

(Mystic)

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Esprit

(Spirit)

team

The Spirit cannot die during voting, unless its death ends the game.

role

Détective

(Detective)

team

The Detective can temporarily see other players' footprints.

role

Sentinelle

(Sentinel)

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Justicier

(Lawkeeper)

team

The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.

role

Barghest

team

The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.