Challenger Roles

10 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Mystic

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Detective

team

The Detective can temporarily see other players' footprints.

role

Sentinel

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Teammate

team

The Teammate is a crewmate role that is distributed to 2 players. They know who the other partner is.

role

Copycat

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Vector

team

The Vector can infect another player. He can blast that player after a while.

role

Barghest

team

The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.