7 roles sélectionnés
Équipier
Imposteur
Scientist
Ingénieur
Guardian angel
Tracker
Noisemaker
Shapeshifter
Phantom
Supercrew
Shérif
Gardien
Ingénieur
Temporel
Chasseur
Mystique
Esprit
Maire
Détective
Veilleur
Espion
Voyante
Appat
Mentaliste
Constructeur
Dictateur
Sentinelle
Partenaire
Justicier
Intru
Chef
Ange
Mercenaire
Imitateur
Vengeur
Survivant
Cupidon
Cultiste
Bouffon
Dévoreur
Criminel
Pyromane
Maudit
Superimpo
Assassin
Vecteur
Métamorphe
Brouilleur
Barghest
Fantome
Sorcier
Devin
Basilik
Esclave
Faucheur
Voyageur
Docteur
Gardien
(Guardian)
Crewmate
The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.
Espion
(Spy)
Crewmate
The spy can increase its vision and see through obstacles once per turn.
Sentinelle
(Sentinel)
Crewmate
The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.
Vengeur
(Revenger)
Hybrid
The Revenger can deactivate the abilities of others if he is killed, depending on the causes of his death he is on the side of the crewmate or the impostors.
Basilik
(Basilisk)
Impostor
The Basilisk can prevent a player from participating in a meeting (discussion and voting).