Challenger Roles

11 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Spirit

team

The Spirit cannot die during voting, unless its death ends the game.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Sentinel

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Lawkeeper

team

The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.

role

Survivor

team

The Survivor wins the game regardless of who wins on the sole condition that he remains alive.

role

Cupid

team

The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.

role

Assassin

team

The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.

role

Barghest

team

The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.