10 roles selected
Supercrew
Sheriff
Guardian
Engineer
Timelord
Hunter
Mystic
Spirit
Mayor
Detective
Nightwatch
Spy
Informant
Bait
Mentalist
Builder
Dictator
Sentinel
Teammate
Lawkeeper
Fake
Leader
Angel
Mercenary
Copycat
Revenger
Survivor
Cupid
Cultist
Jester
Eater
Outlaw
Arsonist
Cursed
Superimpo
Assassin
Vector
Morphling
Scrambler
Barghest
Ghost
Sorcerer
Guesser
Basilisk
Slave
Reaper
Traveler
Doctor
Engineer
Crewmate
The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.
Mystic
Crewmate
The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.
Informant
Crewmate
The Informant has the ability to know a player's side after completing a number of tasks.
Copycat
Hybrid
The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.
Cupid
Love
The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.
Outlaw
Outlaw
The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.
Vector
Impostor
The Vector can infect another player. He can blast that player after a while.
Ghost
Impostor
The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.