Challenger Roles

10 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Mystic

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Informant

team

The Informant has the ability to know a player's side after completing a number of tasks.

role

Copycat

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Cupid

team

The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.

role

Outlaw

team

The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.

role

Vector

team

The Vector can infect another player. He can blast that player after a while.

role

Ghost

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.