Roles Challenger

48 roles sélectionnés

Tous les roles Effacer les roles

Supercrew

Shérif

Gardien

Ingénieur

Temporel

Chasseur

Mystique

Esprit

Maire

Détective

Veilleur

Espion

Voyante

Appat

Mentaliste

Constructeur

Dictateur

Sentinelle

Partenaire

Justicier

Intru

Chef

Ange

Mercenaire

Imitateur

Vengeur

Survivant

Cupidon

Cultiste

Bouffon

Dévoreur

Criminel

Pyromane

Maudit

Superimpo

Assassin

Vecteur

Métamorphe

Brouilleur

Barghest

Fantome

Sorcier

Devin

Basilik

Esclave

Faucheur

Voyageur

Docteur

role

Supercrew

team

The SuperCrew is a Crewmate who can choose a role among the available roles of his team that have not been distributed in the game.

role

Shérif

(Sheriff)

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Gardien

(Guardian)

team

The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.

role

Ingénieur

(Engineer)

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Temporel

(Timelord)

team

The Timelord can stop time for a short time.

role

Chasseur

(Hunter)

team

The Hunter can "track" a player to follow him more easily. If the hunter dies, the hunted player also dies.

role

Mystique

(Mystic)

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Esprit

(Spirit)

team

The Spirit cannot die during voting, unless its death ends the game.

role

Maire

(Mayor)

team

During meetings, the votes of the Mayor count double. He also has a bonus buzz allowing him to launch a remote meeting.

role

Détective

(Detective)

team

The Detective can temporarily see other players' footprints.

role

Veilleur

(Nightwatch)

team

The Nightatch can temporarily improve his vision, even during a light sabotage.

role

Espion

(Spy)

team

The spy can increase its vision and see through obstacles once per turn.

role

Voyante

(Informant)

team

The Informant has the ability to know a player's side after completing a number of tasks.

role

Appat

(Bait)

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Mentaliste

(Mentalist)

team

The Mentalist can see the colors of the players on the admin table and the colors of the people during the votes.

role

Constructeur

(Builder)

team

The Builder can block up to 3 vents to make them unusable.

role

Dictateur

(Dictator)

team

The Dictator can use his power to force players to vote at the next meeting.

role

Sentinelle

(Sentinel)

team

The Sentinel is able to temporarily know the number of deaths and if a player is in a wind.

role

Partenaire

(Teammate)

team

The Teammate is a crewmate role that is distributed to 2 players. They know who the other partner is.

role

Justicier

(Lawkeeper)

team

The Lawkeeper collects information when reporting a body. He can find out how long ago the player was killed and gets clues about the identity of the killer.

role

Intru

(Fake)

team

The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.

role

Chef

(Leader)

team

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

role

Ange

(Angel)

team

When The Angel is killed and after a certain delay, he can use the "Judgment" ability which eliminates his executioner.

role

Mercenaire

(Mercenary)

team

The Mercenary starts the game as a crewmate. However, he has the ability to kill and thus become an impostor.

role

Imitateur

(Copycat)

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Vengeur

(Revenger)

team

The Revenger can deactivate the abilities of others if he is killed, depending on the causes of his death he is on the side of the crewmate or the impostors.

role

Survivant

(Survivor)

team

The Survivor wins the game regardless of who wins on the sole condition that he remains alive.

role

Cupidon

(Cupid)

team

The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.

role

Cultiste

(Cultist)

team

The Cultist must convert the other players into his cult. To win, the cult (cultist and cult members) must outnumber the number of non-cult members.

role

Bouffon

(Jester)

team

The Jester has no task. He wins the game if he is exiled during a meeting.

role

Dévoreur

(Eater)

team

The Eater must eat a certain number of corpses to win the game.

role

Criminel

(Outlaw)

team

The Outlaw wins by killing all the players. He can start killing when an impostor is dead or there are very few players left alive.

role

Pyromane

(Arsonist)

team

The Arsonist must "Oil" the other players alive to win the game by burning them all.

role

Maudit

(Cursed)

team

The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.

role

Superimpo

team

role

Assassin

team

The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.

role

Vecteur

(Vector)

team

The Vector can infect another player. He can blast that player after a while.

role

Métamorphe

(Morphling)

team

The Morphling can copy another player's appearance. If the copied player dies, the transformation is cancelled.

role

Brouilleur

(Scrambler)

team

The Scrambler makes players anonymous. Their colors, skins, hats, pets, nicknames, ... are anonymized for the duration of the effect.

role

Barghest

team

The Barghest can reduce other players' vision and slow them down slightly. He can also create one vent per turn.

role

Fantome

(Ghost)

team

The Ghost can turn invisible. If he kills or uses a vent, he loses its invisibility.

role

Sorcier

(Sorcerer)

team

The Sorcerer has several abilities. To use them, he must find randomly hidden runes on the map.

role

Devin

(Guesser)

team

The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.

role

Basilik

(Basilisk)

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).

role

Esclave

(Slave)

team

UNAVAILABLE (UPDATE 5.4.0)

role

Faucheur

(Reaper)

team

UNAVAILABLE (UPDATE 5.6.0)

role

Voyageur

(Traveler)

team

UNAVAILABLE (UPDATE 5.7.0)

role

Docteur

(Doctor)

team

UNAVAILABLE (UPDATE 5.8.0)